• Breaking News

    Sunday, September 13, 2020

    NBA 2K Just got confirmation that the Mamba Forever bonus issue should be fixed. Do a full power cycle of your console, and your bonuses should appear.

    NBA 2K Just got confirmation that the Mamba Forever bonus issue should be fixed. Do a full power cycle of your console, and your bonuses should appear.


    Just got confirmation that the Mamba Forever bonus issue should be fixed. Do a full power cycle of your console, and your bonuses should appear.

    Posted: 06 Sep 2020 08:45 PM PDT

    Just got confirmation that the Mamba Forever bonus issue should be fixed. Do a full power cycle of your console, and your bonuses should appear.

    UPDATE (Sept 11):

    Once you contact 2K Support, they may ask you for information and videos. Please cooperate with them because it helps your ticket avoid delays + every solved ticket is one step closer to a solution for everyone.

    UPDATE (Sept 10):

    This update is just from me, not from 2K. I don't work for them, but I'd still like to apologize to all of you dealing with this mess. Some of it is 2K's fault and a lot of it is Microsoft's fault, but either way, it's unacceptable for this still to be happening a week after launch.

    When I made this post, I expected to only have to help a few people in unique situations, and that's how it was.. until yesterday.

    If you've been keeping track of the list below, somehow the amount of people started going up, not down. I hope the list aids 2K's troubleshooting, but I can't continue being a mini 2K Support agent, so I won't be responding to every comment anymore. If I hear any updates, I'll put it here.

    UPDATE (Sept 8):

    If you bought the current-gen Mamba Forever Edition with 8 Kobe on the cover and still don't have your VC/bonuses, the devs are looking into it.

    I may ask you questions and ask for your ticket #. Please remember this is NOT a 2K Support thread, so continue to communicate with them about your ticket. I am simply compiling tickets I think have done everything correctly but don't have their stuff to send to 2K to help troubleshoot the issue.

    ORIGINAL:

    Based on what I've been seeing, the fix went out approximately 4 hours ago.

    Full power cycle of your console = turn off your console, unplug it from the wall for 15 seconds, and then turn it back on. If your bonuses still do not appear, open a ticket with 2K Support so they can check behind the scenes to see what the issue is.

    If you bought the next-gen Mamba Forever Edition with 24 Kobe on the cover, it is normal that you do not have your VC/bonuses now. You will receive them when you launch the game on next-gen.

    If you bought a physical copy, make sure you redeem BOTH codes that came with your game in the Xbox/PlayStation store. Note: They are NOT Locker Codes. One says "PS4 Digital Items, 2K21 for PS5". The other says "Damian Lillard & Zion Williamson Digital Collections".

    If you are game sharing, you may not receive VC/bonuses.

    If you are in Australia, New Zealand, or Japan and the bonus codes that came with your physical copy do not work, contact your retailer for a replacement/refund.

    2K21 UNPACKED (CURRENT GEN vs. NEXT GEN)

    submitted by /u/yyy2k
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    NBA 2K21 shooting tips from Mike Wang, updated and with video.

    Posted: 12 Sep 2020 11:23 AM PDT

    It do be like that

    Posted: 12 Sep 2020 06:07 PM PDT

    Coach: "You took 15 3s. Why?" MyPlayer:

    Posted: 12 Sep 2020 08:10 AM PDT

    That one friend

    Posted: 12 Sep 2020 08:00 PM PDT

    Marcus Morris so thicc that the photographer had to get a quick pic��

    Posted: 12 Sep 2020 05:43 PM PDT

    Lie Detector Test determined that was a lie! Mike Wang said that the meter would be bigger yet, we are still struggling to look for the microscopic "Green Release Line" after Official Release

    Posted: 12 Sep 2020 03:52 PM PDT

    Extremely thankful for the Manual 2k publishes months before the game comes out explaining everything about each pie chart and badge ��������

    Posted: 12 Sep 2020 12:24 PM PDT

    How to grind VC easy

    Posted: 12 Sep 2020 07:09 PM PDT

    Play blacktop , set the game up to 5 , change your sliders to make you never miss , use curry , 200 VC every blacktop game and they last like 20 seconds maybe less

    submitted by /u/fireball01200
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    A tale as old as time

    Posted: 12 Sep 2020 07:05 AM PDT

    First time purchasing 2K since they started selling VC. What has happened to the company that made a great product and stuck it to the big brand by selling the game for $20.

    Posted: 12 Sep 2020 03:29 PM PDT

    I haven't played 2k in at least 6+ years I have been completely turned off by the selling of currency just to compete after purchasing a game for full price. This should be f2p at this point and you pay for Vc if you enjoy the game.

    I could care less about having a "neighborhood". Can you invest time into the different game modes. And if you are gonna have a neighborhood can there be fun ways to earn VC or something actually entertaining about it. The way it is right now is just walking to different menus. This is not an rpg I do not see a point to it, unless the point is if everyone has avatars then we can pressure them into spending money on virtual clothing because the main demographic is young and impressionable.

    Anyways I'm just ranting and from the looks of the subreddit I'm not the only one. I'm just extremely disappointed in the path this company took. Like all things in life though things tend to come full circle, at some point another company will come along and make the improvements that 2K refuses to make. Just like they did to Live once upon a time.

    submitted by /u/x8kobelakers8x
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    Throwback to 2k15 when they forgot to give TBT Jrue Holiday arms...

    Posted: 12 Sep 2020 03:54 PM PDT

    Nba 2k21 Actually came Thru with The Face Scan.

    Posted: 12 Sep 2020 07:53 AM PDT

    Unpopular opinion: NBA 2k20 is superior to 21 tbh

    Posted: 12 Sep 2020 09:59 PM PDT

    The shooting is absolutely broken and the dribbling is so awkward

    submitted by /u/Dashie_yeet
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    4 point play! Pretty cool that late contests can be penalized this year.

    Posted: 12 Sep 2020 11:25 PM PDT

    This Playshot and Paint beast meta is aids.

    Posted: 12 Sep 2020 03:48 PM PDT

    I blame 2k for making ball control 85 which excludes other point guard builds. What is the point of even having a pure playmaker at this point or any other point guard build?

    submitted by /u/Banks00
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    We gotta get Ben better shoes

    Posted: 12 Sep 2020 07:39 PM PDT

    New Badge Category

    Posted: 12 Sep 2020 08:25 PM PDT

    I wish 2k would make a new category of badges called "mental" badges. One of them could be called "4th Quarter Commander" which would raise all offensive or defensive stats by +3 for that quarter and a 2x boost on the takeover meter. What are some badges you guys could think of in this category?

    submitted by /u/MediocreGamingDad
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    Ellie story was weak!

    Posted: 12 Sep 2020 07:31 PM PDT

    Okay first of all we're a basketball star at a D1 College and THATS the best we can do? Ouch. Anyway I'm not mad that 2k put in a love interest I just felt this one was unnecessary and corny.

    There was nothing about Ellie that makes the player feel really invested in the storyline. The only personality she had was "plays soccer." Her character wasn't interesting at all we started dating...just because!

    Then after she ghosts us and she nags at us in her dorm room that's wide tf open for some reason, we can either break up and leave the entire school (which is nuts!) or chase after her and stay. Personally I would've broken up with her and stayed at school, I'm a star point guard at UCLA I'm not about to get stressed out by 3/10s. Anyway if you choose to stay then you gotta find her best friend who looks like shes 52 years old, act like the argument was our fault, and go meet her at a train taking her to the airport so she can go to Canada to play soccer. Which what a massive coincidence she got called up shortly after we broke up and was leaving on the day I went after her.

    Point is: lame side story. They should've just left that part out or gave us a more interesting girlfriend! We deserve that much 🤷🏾‍♂️

    submitted by /u/hammie12Rrf
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    Red Thompson is the GOAT teammate

    Posted: 12 Sep 2020 12:28 PM PDT

    What I would do to bring this guy with me to the nba. You just give him the ball and it's a bucket

    submitted by /u/WoolierStar01
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    The new shot stick does not improve the game. It is a gamification of an action that is actually reliant on muscle memory, velocity, and consistency--not solely split-second adjustments and "aim."

    Posted: 12 Sep 2020 10:59 AM PDT

    Rant begins in 3, 2, 1....

    I think the first clue that we're going in the wrong direction with this shot stick is the word "aim." When is the last time you heard of a basketball player improving his aim? Everyone aims when shooting, but the success of your aim is built off of many things happening with your shot. There is no such thing as just having "good aim" ad a basketball player.

    There are many things shooters can alter to improve: footwork? Yes. Release point? Yes. Squaring up? Sure. Arm mechanics? Yes.

    Above all, elite shooters have a consistent stroke and can maintain their own timing and form even in the midst of a crazy game situation. (Guys who are bad shooters work to improve their form, not where they're aiming.)

    This is why players shoot off the catch so much better: it eliminates the extra effort of coordinating your body to get into your shooting motion.

    Just think about holding a basketball in your hands. Anyone who plays a lot has a jump shot, whether it's ugly or beautiful. We all got one. So at the moment of going to shoot it at a hoop, you really only have two decisions to make.

    1. How much force from my body do I need to apply as it leaves my hands?
    2. As I go through my shooting motion, when do I let it fly?

    If you're considering your shooting motion or where to look as you shoot during a game, you're not an NBA player. You're at summer basketball camp learning to play.

    Very few players struggle to "aim." Otherwise, you'd see balls flying off the backboard all the time. If you see an NBA player hit the top of the backboard or hit backboard but no rim, you say "Geez, he cannot shoot at all."

    How do players miss? Most of the time: A little too long, a little too short. Too much velocity, too little.

    Just watch any pro shoot a free throw, the shot with the least variance of any in the game. If it's a miss, it was too long or too short the majority of the time.

    Can players miss right or left? Sure, but that is again an issue of how the ball was released as much as it is an issue of "aiming." Was his body facing the basket properly? Was he on the move? Did the hand in his face change his release point? It's more then just: he didn't throw the ball to the right spot.

    Enter the shot button: a simple (perhaps incomplete) representation of shooting a basketball. Consistency and timing are rewarded in real life and when using the button. (Velocity is hard to mimic with a controller--it's not a motion one can replicate with a joystick like a hockey slapshot.)

    As another guy posted on this sub recently, KEEP IT SIMPLE STUPID.

    That is why the stick feels so wrong to me. It rewards micro-adjustments to the stick, eyes on the meter, and can eliminate your need for timing altogether (I know there's a bonus for timing, but it feels even MORE unnatural to pull down the trigger with your other hand at the exact moment when your player is lowering his support hand smh...). And it is not a consistent meter even, the place where you need to aim changes depending on several factors.

    Two additional points:

    A. I compare it to picking up items in Skyrim vs Red Dead Redemption 2. In Skyrim, you click on a box and see what's inside and take what you want. In Red Dead, you physically open the container, scan the inside, lock onto the item you want, and hold down a button to grab it. It was cool the first time I grabbed a can of beans out of the cabinet in RDR2, but no one actually goes to his pantry and has to make a button-press decision when grabbing something. I see it, I want it, I grab it.

    Just because you can make the simple into something more elaborate doesn't mean you should.

    B. I feel 2K has eliminated one big problem with the aim stick: online lag when shooting on a timing system. I have heard that as a positive, and I can respect it. But I think this is an example of not seeing the forest for the trees. If they would improve their server network to the level of other online-heavy games, timing would be a more reliable aspect of the game. Instead, they recreated a foundational gameplay mechanic rather than improving their infrastructure. $$ saved, game not improved.

    Edit: ok I can see the argument for the stick to be an analog for a shooting motion, and it's the same muscle memory process to be successful with it. I just think it's inelegant at the very least if not downright awkward, which ruins it for me.

    Edit 2: also, I'm not arguing that it should be buffed or that it's too difficult to use. I just think it's bad design.

    Final edit: plus, it just robs the simple fun of the game. Madden, click the button, throw the ball. Fifa, click the button, shoot the ball. NHL, flick the stick. Who ever wanted something MORE complicated from the most basic part of these games??

    submitted by /u/YouWereAlwaysRevan
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    This dude really got chasedown blocked, and a charge in the same possession in park (they added that back again)

    Posted: 12 Sep 2020 09:07 PM PDT

    Everybody talking about shooting but not that blow bys are back?

    Posted: 12 Sep 2020 05:11 PM PDT

    I'd go 3/15 the rest of the year if it mean on ball defense was possible to play

    submitted by /u/Wegetit23
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    The pie chart we really needed.

    Posted: 12 Sep 2020 09:17 AM PDT

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