NBA 2K Just got confirmation that the Mamba Forever bonus issue should be fixed. Do a full power cycle of your console, and your bonuses should appear. |
- Just got confirmation that the Mamba Forever bonus issue should be fixed. Do a full power cycle of your console, and your bonuses should appear.
- NBA 2K21 shooting tips from Mike Wang, updated and with video.
- It do be like that
- Coach: "You took 15 3s. Why?" MyPlayer:
- That one friend
- Marcus Morris so thicc that the photographer had to get a quick pic
- Lie Detector Test determined that was a lie! Mike Wang said that the meter would be bigger yet, we are still struggling to look for the microscopic "Green Release Line" after Official Release
- Extremely thankful for the Manual 2k publishes months before the game comes out explaining everything about each pie chart and badge
- How to grind VC easy
- A tale as old as time
- First time purchasing 2K since they started selling VC. What has happened to the company that made a great product and stuck it to the big brand by selling the game for $20.
- Throwback to 2k15 when they forgot to give TBT Jrue Holiday arms...
- Nba 2k21 Actually came Thru with The Face Scan.
- Unpopular opinion: NBA 2k20 is superior to 21 tbh
- 4 point play! Pretty cool that late contests can be penalized this year.
- This Playshot and Paint beast meta is aids.
- We gotta get Ben better shoes
- New Badge Category
- Ellie story was weak!
- Red Thompson is the GOAT teammate
- The new shot stick does not improve the game. It is a gamification of an action that is actually reliant on muscle memory, velocity, and consistency--not solely split-second adjustments and "aim."
- This dude really got chasedown blocked, and a charge in the same possession in park (they added that back again)
- Everybody talking about shooting but not that blow bys are back?
- The pie chart we really needed.
Posted: 06 Sep 2020 08:45 PM PDT
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NBA 2K21 shooting tips from Mike Wang, updated and with video. Posted: 12 Sep 2020 11:23 AM PDT
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Posted: 12 Sep 2020 06:07 PM PDT
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Coach: "You took 15 3s. Why?" MyPlayer: Posted: 12 Sep 2020 08:10 AM PDT
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Posted: 12 Sep 2020 08:00 PM PDT
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Marcus Morris so thicc that the photographer had to get a quick pic Posted: 12 Sep 2020 05:43 PM PDT
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Posted: 12 Sep 2020 03:52 PM PDT
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Posted: 12 Sep 2020 12:24 PM PDT
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Posted: 12 Sep 2020 07:09 PM PDT Play blacktop , set the game up to 5 , change your sliders to make you never miss , use curry , 200 VC every blacktop game and they last like 20 seconds maybe less [link] [comments] | ||
Posted: 12 Sep 2020 07:05 AM PDT
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Posted: 12 Sep 2020 03:29 PM PDT I haven't played 2k in at least 6+ years I have been completely turned off by the selling of currency just to compete after purchasing a game for full price. This should be f2p at this point and you pay for Vc if you enjoy the game. I could care less about having a "neighborhood". Can you invest time into the different game modes. And if you are gonna have a neighborhood can there be fun ways to earn VC or something actually entertaining about it. The way it is right now is just walking to different menus. This is not an rpg I do not see a point to it, unless the point is if everyone has avatars then we can pressure them into spending money on virtual clothing because the main demographic is young and impressionable. Anyways I'm just ranting and from the looks of the subreddit I'm not the only one. I'm just extremely disappointed in the path this company took. Like all things in life though things tend to come full circle, at some point another company will come along and make the improvements that 2K refuses to make. Just like they did to Live once upon a time. [link] [comments] | ||
Throwback to 2k15 when they forgot to give TBT Jrue Holiday arms... Posted: 12 Sep 2020 03:54 PM PDT
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Nba 2k21 Actually came Thru with The Face Scan. Posted: 12 Sep 2020 07:53 AM PDT
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Unpopular opinion: NBA 2k20 is superior to 21 tbh Posted: 12 Sep 2020 09:59 PM PDT The shooting is absolutely broken and the dribbling is so awkward [link] [comments] | ||
4 point play! Pretty cool that late contests can be penalized this year. Posted: 12 Sep 2020 11:25 PM PDT
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This Playshot and Paint beast meta is aids. Posted: 12 Sep 2020 03:48 PM PDT I blame 2k for making ball control 85 which excludes other point guard builds. What is the point of even having a pure playmaker at this point or any other point guard build? [link] [comments] | ||
Posted: 12 Sep 2020 07:39 PM PDT
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Posted: 12 Sep 2020 08:25 PM PDT I wish 2k would make a new category of badges called "mental" badges. One of them could be called "4th Quarter Commander" which would raise all offensive or defensive stats by +3 for that quarter and a 2x boost on the takeover meter. What are some badges you guys could think of in this category? [link] [comments] | ||
Posted: 12 Sep 2020 07:31 PM PDT Okay first of all we're a basketball star at a D1 College and THATS the best we can do? Ouch. Anyway I'm not mad that 2k put in a love interest I just felt this one was unnecessary and corny. There was nothing about Ellie that makes the player feel really invested in the storyline. The only personality she had was "plays soccer." Her character wasn't interesting at all we started dating...just because! Then after she ghosts us and she nags at us in her dorm room that's wide tf open for some reason, we can either break up and leave the entire school (which is nuts!) or chase after her and stay. Personally I would've broken up with her and stayed at school, I'm a star point guard at UCLA I'm not about to get stressed out by 3/10s. Anyway if you choose to stay then you gotta find her best friend who looks like shes 52 years old, act like the argument was our fault, and go meet her at a train taking her to the airport so she can go to Canada to play soccer. Which what a massive coincidence she got called up shortly after we broke up and was leaving on the day I went after her. Point is: lame side story. They should've just left that part out or gave us a more interesting girlfriend! We deserve that much 🤷🏾♂️ [link] [comments] | ||
Red Thompson is the GOAT teammate Posted: 12 Sep 2020 12:28 PM PDT What I would do to bring this guy with me to the nba. You just give him the ball and it's a bucket [link] [comments] | ||
Posted: 12 Sep 2020 10:59 AM PDT Rant begins in 3, 2, 1.... I think the first clue that we're going in the wrong direction with this shot stick is the word "aim." When is the last time you heard of a basketball player improving his aim? Everyone aims when shooting, but the success of your aim is built off of many things happening with your shot. There is no such thing as just having "good aim" ad a basketball player. There are many things shooters can alter to improve: footwork? Yes. Release point? Yes. Squaring up? Sure. Arm mechanics? Yes. Above all, elite shooters have a consistent stroke and can maintain their own timing and form even in the midst of a crazy game situation. (Guys who are bad shooters work to improve their form, not where they're aiming.) This is why players shoot off the catch so much better: it eliminates the extra effort of coordinating your body to get into your shooting motion. Just think about holding a basketball in your hands. Anyone who plays a lot has a jump shot, whether it's ugly or beautiful. We all got one. So at the moment of going to shoot it at a hoop, you really only have two decisions to make.
If you're considering your shooting motion or where to look as you shoot during a game, you're not an NBA player. You're at summer basketball camp learning to play. Very few players struggle to "aim." Otherwise, you'd see balls flying off the backboard all the time. If you see an NBA player hit the top of the backboard or hit backboard but no rim, you say "Geez, he cannot shoot at all." How do players miss? Most of the time: A little too long, a little too short. Too much velocity, too little. Just watch any pro shoot a free throw, the shot with the least variance of any in the game. If it's a miss, it was too long or too short the majority of the time. Can players miss right or left? Sure, but that is again an issue of how the ball was released as much as it is an issue of "aiming." Was his body facing the basket properly? Was he on the move? Did the hand in his face change his release point? It's more then just: he didn't throw the ball to the right spot. Enter the shot button: a simple (perhaps incomplete) representation of shooting a basketball. Consistency and timing are rewarded in real life and when using the button. (Velocity is hard to mimic with a controller--it's not a motion one can replicate with a joystick like a hockey slapshot.) As another guy posted on this sub recently, KEEP IT SIMPLE STUPID. That is why the stick feels so wrong to me. It rewards micro-adjustments to the stick, eyes on the meter, and can eliminate your need for timing altogether (I know there's a bonus for timing, but it feels even MORE unnatural to pull down the trigger with your other hand at the exact moment when your player is lowering his support hand smh...). And it is not a consistent meter even, the place where you need to aim changes depending on several factors. Two additional points: A. I compare it to picking up items in Skyrim vs Red Dead Redemption 2. In Skyrim, you click on a box and see what's inside and take what you want. In Red Dead, you physically open the container, scan the inside, lock onto the item you want, and hold down a button to grab it. It was cool the first time I grabbed a can of beans out of the cabinet in RDR2, but no one actually goes to his pantry and has to make a button-press decision when grabbing something. I see it, I want it, I grab it. Just because you can make the simple into something more elaborate doesn't mean you should. B. I feel 2K has eliminated one big problem with the aim stick: online lag when shooting on a timing system. I have heard that as a positive, and I can respect it. But I think this is an example of not seeing the forest for the trees. If they would improve their server network to the level of other online-heavy games, timing would be a more reliable aspect of the game. Instead, they recreated a foundational gameplay mechanic rather than improving their infrastructure. $$ saved, game not improved. Edit: ok I can see the argument for the stick to be an analog for a shooting motion, and it's the same muscle memory process to be successful with it. I just think it's inelegant at the very least if not downright awkward, which ruins it for me. Edit 2: also, I'm not arguing that it should be buffed or that it's too difficult to use. I just think it's bad design. Final edit: plus, it just robs the simple fun of the game. Madden, click the button, throw the ball. Fifa, click the button, shoot the ball. NHL, flick the stick. Who ever wanted something MORE complicated from the most basic part of these games?? [link] [comments] | ||
Posted: 12 Sep 2020 09:07 PM PDT
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Everybody talking about shooting but not that blow bys are back? Posted: 12 Sep 2020 05:11 PM PDT I'd go 3/15 the rest of the year if it mean on ball defense was possible to play [link] [comments] | ||
The pie chart we really needed. Posted: 12 Sep 2020 09:17 AM PDT
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