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    NBA 2K MyTEAM General Discussion Thread - December 08, 2019

    NBA 2K MyTEAM General Discussion Thread - December 08, 2019


    MyTEAM General Discussion Thread - December 08, 2019

    Posted: 07 Dec 2019 08:05 PM PST

    This is the MyTEAM General Discussion megathread.

    All of the following belong here: General Discussion, Lineup Suggestions, Should I Keep/Sell?, Player Price Questions, etc.

    If you are asking for advice, please include the following information: Platform (XB1/PS4/PC/Switch), Current Team, MT Available to Spend. You can use a site like 2KMTCentral to easily display your current team. The more info you include, the easier it is for others to help you.

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    10 year old me trying to figure out how Chris Smoove got a car and house in my career

    Posted: 07 Dec 2019 09:53 AM PST

    I'm guilty of this

    Posted: 07 Dec 2019 05:14 PM PST

    2K reused the away jersey front for the home retro Vancouver Grizzlies jersey. The teal not filled in. Lack of attention to detail.

    Posted: 07 Dec 2019 06:53 PM PST

    Why do these guys look like 80% of the park community

    Posted: 07 Dec 2019 04:09 PM PST

    Is this not the most Rajon Rondo game ever

    Posted: 07 Dec 2019 01:46 PM PST

    Demigods doing the 98 glitch just to get dropped off 0-22

    Posted: 07 Dec 2019 11:58 PM PST

    Rick Carlisle has a D- offensive rating on NBA 2K20

    Posted: 07 Dec 2019 03:03 PM PST

    Found this gem in my league

    Posted: 07 Dec 2019 04:27 PM PST

    The definitive guide on how to defend the behind the back behind screens meta in park

    Posted: 07 Dec 2019 08:35 AM PST

    Unlike last years iso meta, this year the park has turned into a screen setting extravaganza. If you're defending the ball handler and don't have the correct defensive badge layout and strategy to combat this, you're in for a world of pain. I often see people struggle to guard the perimeter effectively in the park so I thought I'd share some of my tips to help you all become better on ball defenders. I am a superstar 2 with a 75% win rate who is always plugging in random centers to run with my main buddy and I. Not that I think that's anything impressive, but I know somebody will want to know why I think I have any room to be offering advice. I don't claim to be the best 2k player in the world, but I love basketball and have been an avid 2k player for over a decade so I feel I can help newer players and those looking to improve their game against competitive teams. So let's get started!

    Badge Layout

    This is in my opinion the most important step in guarding the perimeter in the park this year. Unlike past 2ks, non defensive builds are able to get defensive badges this year. So you don't have to be a lock or 2 way this year to be able to get the all important defensive badges. In my opinion, I wouldn't make a build with any less than 5 defensive badge points if you plan on guarding the ball handler in park. While it is possible to be competent with less, I think 5 is the sweet spot where you will be able to consistently hold your own against competitive teams while playing with randoms and still be able to be a threat offensively. For those who play with a consistent trio, this number isn't as important since you are able to have the center hedge/switch and are able to communicate.

    I will be ranking my top 5 badges for perimeter defenders in the park. If you only have one badge upgrade, I'd run the first badge on my list. For every badge upgrade I'd incorporate the next badge on my list into your setup. I know not everyone will agree with me so I'd love to see your thoughts, both positive and negative, in the comments. If anyone has any questions about their specific build, just leave a comment and I'll be able to answer it.

    1. Clamps- Without a doubt one of the best badges in the game. Clamps allows you to ride the hip of your opponent, preventing blow bys and forcing them to pick up their dribble. It's a must for all perimeter defenders in park. If you only have one badge upgrade, this is where you are placing it.

    2. Intimidator- Also crucial to defense this year is intimidator. Even on bronze this badge is effective in contesting shots both at the rim and on the perimeter. I suggest having it at least bronze if you have the badge points available.

    3. Interceptor- Passing lane steals aren't as OP as they were last year, but they are still extremely effective in the park this year. This badge just on bronze allows you to getter better steal animations , as well as more pass deflections.

    4. Tireless defender- Many people will disagree with me here, but tireless defender is a must have badge if you're guarding the ball handler this year. Brick wall (especially on hall of fame which is pretty common for park centers) will be draining your stamina ball every time you make contact. This is why you can keep up with the guards using the behind the back cheese for the first few times, but eventually they are able to create enough space off a screen to take an open 3. Most comp point guards are running HOF handles for days, so you need to run a defensive badge that mirrors that badges effectiveness, regardless if you have 99 stamina or not.

    5. Lightning reflexes- If you thought my tireless defender choice was controversial, then I'm sure some of you are reading me putting this badge at 5 are immediately going to the comment section to call me a bum who doesn't know this game, just please hear me out. Initially I thought this badge was terrible, you rarely hear about it from YouTube or the pro scene. But this badge is the truth. I'd suggest putting it silver for max effectiveness, but even bronze makes a huge difference. While the description says it's improves your ability in the read and react system, this is not why I run this badge. This badge allows you to smoothly run around screens, change direction and boosts your lateral quickness. If you don't believe me try this badge on silver. It just makes you feel way more reactive, if that makes sense. I can't even begin to describe how much of a game changer it is, just run it and see if you agree.

    Before I move on to the next section, I'd like to address a few badges I didn't have in my top 5 that I think people are going to talk about in the comments. Pick dodger would be #6 on my list and while it's not necessarily a great badge, it's better than not having it on at all. But in my opinion, tireless defender and lightning reflexes are better badges. Pick pocket is also a good badge, but it is not essential for those looking to guard the perimeter. While on ball steals are game changers, I feel as though interceptor also produces turnovers and is much more effective this year, plus you can still consistently produce on ball steals without the pick pocket badge.

    How to guard players who use screens

    Screens, the bane of all perimeter defenders. Because they are so effective this year, the meta has become multiple behind the backs behind screens, waiting till the man guarding the ball handler gets caught and the pg gets a wide open shot from 3. So how do we stop this? Well this isn't as easy as an answer as you think, there are alot of variables at play. Is the opposing team any good? Are you running with a party of 3 all in party and communicating? Does your center have the lateral quickness to hedge and also play the roll? I'm not going to act like there's a one size fits all answer here, there are so many ways to combat this meta. Obviously running with a trio who communicate and know how to play team defense is ideal, but some people don't have a consistent 3 to run with like myself so I'm by going to focus this post on playing these screens without help defense. If people respond well to this post and are interested in a team focused post on park defense, I'd be able to post that as well.

    First off, you have to determine what your matchup does well and doesn't do well. While many builds and pie charts share the same name, you need to become familiar with the most common pg builds if you're going to be able to defend them. Below I'm going to detail the builds you will most commonly face in the park.

    1. Offensive threat-

    Like the name suggests, this build is an offensive juggernaut. This name can come from both the shooting/slashing pie chart, as well as the shooting/playmaking pie chart. Either way, this build will be heavily focused on scoring the rock. You will need to try and determine which version of an offensive threat they are to see how you should guard them. For the slashing/shooting chart, you want to play off enough to be able to cover drives but not enough to leave them for an open jumper. For the playmaking/shooting chart, you want to guard them tightly and force then to drive as their slashing will most likely not be their strongest skill set.

    1. Playmaking Shot Creator

    This pie chart consists of the shooting/ playmaking, so you want to try your best to keep them in front of you at all times and force them off the three point line. You want to be physical with this build and constantly be pressing them and applying pressure. While it is possible they allocated significant points to their finishing to round out their offensive game, many choose instead to put points on defense/rebounding to not make them complete liabilities on D.

    1. Slashing Playmaker

    While this build can be the slashing/playmaking pie chart, the majority of the time you see a slashing playmaker they chose the pure playmaker pie chart. While well rounded, they don't excel at anything besides playmaking. While they boast a solid 3 ball and a decent shooting badge count, they aren't the most consistent shooters. While I wouldn't completely sag off on them, I wouldn't be as concerned about them coming off screens and pulling from 3 as the offensive threats and play shots. Their slashing is very good paired with their elite ball handling, so this is where the majority of slashing plays try to beat you. You want to sag off and play the drive at first, determining if they are a threat from deep. Try to bait them into that shot from deep if possible. This build isn't very hard to guard imo, but the upper echelon of slashing playmakers who knows their shot and how to effectively dribble and drive are damn near impossible to guard sometimes, but this isn't often the case.

    So now that we are familiar with some of the most common builds, let's finally get to how to stop them!

    Defending screens with no center help

    For those who often play with randoms like myself, you often cannot rely on your center or other defender to help you defend the behind the back behind screen meta. In my opinion this strategy will rarely will be more effective than having a high IQ center hedge, but these tips will at least give you a fighting chance when you feel like you're all alone.

    1. Pick up from either full court or half court

    This is why clamps is so important. You want to prevent that ball handler from getting to their spot for as long as possible. You don't really want to be too aggressive here by trying to get steals, you just want to press the ball handler and try to throw them off their game. These guys usually have a specific place they like to shoot from, so you want to disrupt their rhythm as much as possible. If your clamps isn't high enough or the ball handler is beating you down the court, drop back and starts picking them up at half court. While this isn't as aggressive as a full court press, this still is done to try and disrupt the flow of the offense and force turnovers.

    1. Read the screening big man

    This is the biggest problem with most players perimeter defense, they do not keep track of potential screens. The majority of the time, these ball handlers will do different size ups and hesitations to try and get you moving one way, and then using your momentum against you by forcing you to recover and fight your way across a screen for a contest. You have to think of these moves like a magic trick. The magician is trying to divert your attention towards something so that they can covertly perform their tricks in secrecy. These dribble moves are not used to beat you, they used to get you moving and out of position. Once you realize you're defending the screen and not the ball handler, you will have a much easier time defending the perimeter.

    1. Position yourself between the ball handler and the screener

    Since most guards are useless without screens, you want to take them away from them. Once you are done pressing them, eventually they will make their way to the perimeter, in which case the big will surely will be on his merry way to big body you. So how do we minimize the effectiveness of screens? We play in between the ball handler and screener. This will do two things. Either the ball handler will go the opposite way, negating any potential screen from the big man. Or they will try to dribble a tad bit backwards allowing his big the space to hit you on a screen. If they don't use the screen, this allows you the time to chase them off the line and either get the close out contest or funnel them towards your big man. Either way, the open 3 has been denied. If they decide to dribble back and still use the screen, do your best to stay in over the screen and attached to the ball handler. Later we will talk about how to effectively avoid screens.

    1. Going over the screen

    In basketball there are two ways to play a screen as an on ball defender, going over the screen or under the screen. All this refers to is the way you cover your match up. Going over the screen means that you are riding your matchup around the screen, leaving you susceptible to a drive and going under a screen means you are dropping below the 3pt shot and giving space for a jumpshot. If you're fighting through a wave of screens, this most likely means that the ball handler is a shooter. If that's the case, you must always go OVER the screen. Stay as close to your matchup as possible over the screen, and try to recover if you make contact with the screen. Your objective is to force them off the 3pt line , and either make them settle for a pull-up mid range shot or a contest attempt at the rim against your center. You do not want to allow these shooters any room to pull from deep, so going over the screen is always your best option.

    1. Do not jump

    While this might seem obvious, many perimeter defenders play themselves out of position and in their minds their only recourse is jumping as a last ditch effort for a contest. But most elite ball handlers will create space, and are anticipating you to jump to recover, only to leave them the space to take one more dribble to the side and pull the wide open three. This is where tireless defender and lightning reflexes come into play. These badges allow you to keep your energy running over screens and speed up your lateral quickness. While sometimes towards the end of the shot clock and long close outs it's not exactly a terrible idea to jump, in most cases I would leave the jumping to strictly interior defense

    1. Avoid turboing or moving laterally into screens

    Here is the secret sauce for those who put up with all of the previous text. If you ignore my badge suggestions and my other tips that's fine, but this is in the biggest difference between average perimeter defender and an elite one. You never, under an circumstances, want to sprint into a screen of move laterally into a screen, as these are the reasons why you get sucked into those brick wall animations. While you can do everything right and still get caught (even the best players get the terrible wrap around the screen animation) , avoiding sprinting and moving laterally into screens will dramatically improve your chances to stay with your matchup. So how do you get around screens? Once your matchup decides to use their screen, you want to let go of the left and right triggers and follow them over the screen with your left stick and once you recover , you can proceed to getting back into a better defensive position.

    Summary

    Defending the behind the back behind screens meta by yourself is challenging, but not impossible. With the right badge setup and defensive strategy you can compete at the highest levels in the park.

    To put it all together, you want to aggressively play your ball handler from full court, switching to half court if they beat you up the floor consistently. Next you want to locate the big man and read which side they are going to screen you from. Once the big is in position, you want to place yourself between the ball handler and screen and chase the ball handler off the 3pt line. No matter what, if they are a shooter you want to go over the screen, which means you're riding the hip of the ball handler and not giving them room to shoot. If you do get caught going around a screen, sprint for a close out but never jump, great players will always make you pay for that. To avoid screens effectively, you want to avoid turboing into them or moving laterally into them. You want to let go of both triggers and do your best to stay with the ball handler with the left stick and avoid any potential contact with the screen.

    If anyone has any questions, just post them down in the comments and we can chat. Thanks for reading!

    submitted by /u/DevitoLibido
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    At least they gave us colorful jerseys

    Posted: 07 Dec 2019 05:29 PM PST

    Throwback to one of the greatest songs ever added to the soundtrack (from NBA 2k16)

    Posted: 07 Dec 2019 07:03 PM PST

    Does it seem like 2k is setup in a way to make you want to buy VC? Instant double teams in my career. Patches that completely change up the way your guy plays so you make a new one. Or is it just me?

    Posted: 07 Dec 2019 11:18 PM PST

    Players whose game 2K fails miserably at replicating...

    Posted: 07 Dec 2019 04:12 PM PST

    The first five that come to mind:

    Lou Williams James Harden Nikola Jokic Kyle Lowry Steph Curry

    IMO these players don't even remotely play like they do in real life. Who have you found plays nothing like themselves in game?

    submitted by /u/McBassi
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    An idea to make Rec so much better

    Posted: 08 Dec 2019 12:31 AM PST

    I'm sure we have all at some point been playing Rec with a random that either shoots every single time they touch the ball, doesn't play defence etc.

    This for me is really irritating, I don't get to play Rec a lot, and playing a game with someone that literally stands in the corner doing emotes and not playing defence is so fucking annoying because it basically kills the entire game. 2K needs to introduce some kind of rating system, where after the game you rate the random with out of 5. Yeah it could be abused but I still think it would be better than nothing. Then from this average rating people get, you get matched with players of similar ratings. Therefor if little Timmy who thinks it's funny to not play defence all game has a 1.5 rating out of 100 games, he won't be on the same team as someone with a 3.5 rating who tries to play properly.

    Any thoughts about something like this?

    submitted by /u/Maxhodder
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    Enjoy this mini compilation of me jumping over ppl.

    Posted: 07 Dec 2019 04:43 PM PST

    Who is TheDon254 (ps4)

    Posted: 07 Dec 2019 08:25 PM PST

    2k Christmas Present For Colorblind People. Please!!

    Posted: 07 Dec 2019 03:09 AM PST

    Playing PG in rec

    Posted: 07 Dec 2019 10:35 PM PST

    Seriously how tf do y'all do it? Every fucking time it's people spamming square the entire game 😂 people are stealing passes without even looking. Some are jumping straight into the air like wilt chamberlain man. Jesusssssssss.

    submitted by /u/The-Real-Pai-Mei
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    If you are a slasher, read this

    Posted: 08 Dec 2019 02:08 AM PST

    Play on the courts next to the Christmas tree. Since the courts lag, you dont have to worry about no shooters. Keep slashing my friends

    submitted by /u/LordDango
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    Most disrespectful thing to do in Park

    Posted: 07 Dec 2019 01:49 PM PST

    Yall ever step on a game of park with randoms and the dude who thinks he's the 'best' player immediately tells you to stand in the corner? Like idgaf who you are bro. Telling someone before the game even starts to take himself out of the play is hella toxic. It's not like he wanted me for kick out either. He deadass just didn't want me involved. Some people in the 2k community are just a cancer man I swear. Im not gonna lie to you guys this is a bit of a rant. But as a guy who's played 2k since like 2k6 I find this type of stuff unbearable. I believe myself to be a good 2k player and even if I have a teammate who sucks I will not shun them (as long as they aren't sellin). It's a video game man, everyone just wants to have fun.

    submitted by /u/KingBSD
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    Fucked up Kawhi

    Posted: 07 Dec 2019 01:24 PM PST

    2k! Please add this as a permanent feature! Shortcuts ftw!

    Posted: 07 Dec 2019 08:08 AM PST

    Exclusive Random

    Posted: 07 Dec 2019 04:40 PM PST

    99% of the time i go into the rec as a single random 96 OVR GlassLock with all his badges.

    What pisses me off more than anything is when i go in with a 4-person squad and literally not ONCE in the game do they pass to me. They literally all have to icon-pass the entire game for this to happen.

    I set off-ball screens, i cut to the basket when appropriate, i dish it out on offensive rebounds, i play as smart as anyone. Just a PSA to all squads that sometime the one random will actually HELP you win. Dont be dicks and purposely avoid passing to him for the entire game.

    submitted by /u/Gaelic_Phenom
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    My best game this year! 20 points, 36 rebounds, and 13 assists in the Rec

    Posted: 07 Dec 2019 12:10 PM PST

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